﻿public enum StateInUse : int
{
    Using,
    NotUsed,
    Boomimg,
    ReadyToboom,
    Die
}

public enum MovingState : int
{
    Run,
    Running,
    Stop
}

public enum IDTank : int
{
    idPlayerTankLevel1,
    idPlayerTankLevel2,
    idPlayerTankLevel3,

    idTank1,
    idTank2,
    idTank3,
    idTank4,
    idTank5,
};

public enum IDTankbody : int
{
    idPlayerTankLevel1,
    idPlayerTankLevel2,
    idPlayerTankLevel3,

    idTank1,
    idTank2,
    idTank3,
    idTank4,
    idTank5,
};

public enum IDTankturret : int
{
    idPlayerTankLevel1,
    idPlayerTankLevel2,
    idPlayerTankLevel3,

    idTank1,
    idTank2,
    idTank3,
    idTank4,
    idTank5,
};

public enum IDBullet : int
{
    bullet1,
    bullet2,
    bullet3,
}
public enum StateUsed : int
{
    isUsing,
    isExploring,
    isNotUsed,
};

public enum MoveDirectionState : int
{
    up = 0,
    down = 1,
    right = 2,
    left = 3,
}

public enum MainGameContext : int
{
    IntroGame,
    MenuGame,
    PlayGame
};

public enum GamePlayContex : int
{
    BeginGame,
    PlayingGame,
    PauseGame,
    EndGame,
};

public enum IDProduct : int
{
    Health,
    Life,
    Star,
    NuclearBomb,
    Lock,
    Null
}